So I got to play Megadimension Neptunia VIIR, and I don’t really know what to say… Let me start this article off by saying that I have NEVER played a Nepetunia game before, so this has been my first experience with the series; alongside that I’d like you all to note that though this game is actually a remake with added VR support, I’ll be reviewing this with only knowing the bare minimum of what the original game is like since looking into them would colour my opinion of sort. All I know about the original VII is that it’s a fan favorite of the series and that people seriously love this game.

*You do not need a VR headset to enjoy the VR content in this game.

So let me get into the VR content first; it’s pretty tacked on and kind of a waste of time for me honestly – I seriously didn’t enjoy this content at all and I think VR seriously wouldn’t help it in any way possible; it’s just filled with boring scenarios where the characters of the series come and visit you in your room. I can tell it was kind of made for the fanbase in mind – Now I’m not insulting the fanbase of these games and calling them fat, smelly weaboos because I certainly am one myself, honestly. But I don’t see anyone going back to this feature thinking “Boy I sure loved it when some low-tier waifu breaks the 4th wall a whole lot… Let’s have another go!”… They also end up just being really awkward, especially if you’re playing on the English dub as I am, since the voice actors really, really push that cheesy anime dub voice they love to do all the way up to 11, and it ends up sounding really annoying due to the lack of music and bland background.

So now that the VR portion of the game is out of the way, let’s get to the meat of the game… And let’s just say, the game is fairly meaty. It comes packed with 3 chapters, each with a new story that tie into each other.

The story is pretty nonsensical for someone who doesn’t have any experience with the series, as I still try to wrap my head around the premise of this whole universe. They’re like video game console princesses who have their own dimensions, and for this game in particular they enter a dimension where there’s only one console girl left alive; your entourage (Or rather gang) have to get out because of some big bad… It’s all very confusing but it kinda saves itself by being really stupid and self aware about it. The story I’d say was perfectly passable – It was really forgettable for me, and the characters never really stuck out more than a first impression, mainly because I don’t really enjoy really annoying characters who talk way too much and try to break the fourth wall a whole lot… But that seems to be this series’ thing so I guess some people do.

The gameplay is somewhat janky to me, but the animations and overall feel of killing enemies is pretty satisfying. It’s just that I don’t really enjoy the combat system it provides, where you get locked into an arena and have a small space to move around and plan your attacks. You then choose which attacks you use on an enemy and you have Ability Points that you spend to execute bigger attacks. You also have the ability to transform into stronger anime babes, and get to have some pretty neat combos with other party members depending on what form they’re in.

Just to understand what I was dealing with here, I looked up screenshots of the original VII and I’ve got to say the visuals have taken a huge improvement; I’m glad because the game does look really nice and the dungeons have this really generic but nostalgic JRPG look to them which I can dig. The game also runs fairly decently, so no complaints here.

Overall I think that Megadimension Neptunia VIIR as a game is pretty mediocre; it’s right on the 5 / 10 line for me and I don’t think I’ll be coming back to it, personally. For some people (And most importantly fans), this game will be the bees’ knees, but for me I’d rather go and look at my better quality waifus.

I give this game a 5/10. Just really, really forgettable.

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