Everything is Gun! is already making noise after its world premiere at the Insider Gaming Showcase, with the Bulgarian indie FPS picking up Steam wishlist momentum across Japan, the US, the UK, and beyond.

Most shooters are busy chasing whatever the trend goblin coughed up this week. Meanwhile, Everything is Gun! is going in the other direction.

Developed by Bulgarian studio Incineration Productions, this old-school indie FPS is leaning hard into raw speed, weapon-breaking chaos, and the sort of “blink and you’re paste” energy that made 90s shooters so beloved.

As per the press release, the game has become one of the surprise standouts from the Insider Gaming Showcase. It was selected as one of just 12 world premiere titles by a committee led by Tom Henderson.

Not bad for a game whose reveal trailer gameplay was built by a team of just three people in a little over three months. No pressure, then.

Everything is Gun! finds a surprise audience in Japan

The early response has been especially interesting because of where the wishlists are coming from.

Japan has become the game’s largest audience so far, making up nearly 30% of all Steam wishlists. The United States follows at 25%, while China, Russia, the UK, Germany, France, and Spain are also showing strong interest.

That gives Everything is Gun! a pretty unusual spread across several seriously competitive gaming markets. Clearly, “go very fast and turn enemies into wall paint” translates nicely.

At its core, the game mixes The Binding of Isaac-style synergies with brutally fast FPS movement. We are talking 100+ mph speed, bunny hopping, sharp air control, and absolutely no hand-holding.

The studio says it wanted to move away from safer modern shooters and return to a style where movement matters, kills feel earned, and the player’s skill takes centre stage.

A prison planet where your survival is the show

Everything is Gun! takes place on A1-KTRZ, a collapsing prison planet where your consciousness is uploaded into an Uplift battle suit. Naturally, this is all for the twisted entertainment of billions.

Players are dropped into industrial hellscapes where the maps shift after every death. That means memory will only get you so far. Instead, survival comes down to reflexes, movement, and whether your build has become legally questionable.

The planet’s defence networks also keep an eye on your performance. Clear rooms too quickly and the game adapts, sending in flanks, hunter units, and more pressure. Even the music ramps up its BPM as the carnage escalates.

So yes, it sounds subtle. Very quiet. Almost relaxing.

Weapon synergies, Ghost Bosses, and Twitch chaos

The big hook is the game’s modular gun engine. Rather than small stat bumps, Everything is Gun! focuses on augments that stack into absurd, run-defining weapons.

A basic pea-shooter might become a ricocheting wall of flak. Acid-tipped slugs can melt armour. Casualties can even explode hard enough to reshape the battlefield. Since layouts change every run, levelling the room is apparently just part of the fun.

The game also features an Asynchronous Revenge system. When you finish a strong run, your build, movement, and playstyle can be uploaded as a Ghost Boss. That version of you can then invade other players’ sessions, which is either brilliant or deeply rude. Possibly both.

On top of that, Everything is Gun! is being built with Twitch in mind. Viewers can vote on modifiers, drop traps, or throw the streamer a lifeline. In other words, chat can finally become the problem it always believed itself to be.

Everything is Gun! is aiming for Q4 2027

Incineration Productions is currently targeting a Q4 2027 launch for Everything is Gun!.

The team is clear that what has been shown so far is early development footage, not a glossy CGI promise factory. The goal is to bring players in early and build the game alongside a hardcore FPS community that wants speed, skill, and weapons that have absolutely gone off the rails.

Everything is Gun! is available to wishlist now on Steam.