‘Slow Gaming’ is becoming something of a thing as of late; a diversion away from every game being some kind of gameplay challenge, shooty-stabby affair and towards a gentler, less challenging, slightly more adult form. That was the path taken by Artur Ganszyniec and Jacek Brzeziński, who worked as the Lead Narrative Designer and Project Lead on ‘The Witcher’, who we’re here today to support in the announcement of their new title; ‘Wanderlust: Travel Stories’.

The story sees your character embarking on a journey across the planet in search of adventure. The same way we all do when we go wandering. Your job is to manage their spending habits, their health, and their wellbeing while learning all kinds of cool stuff about our world. Its essentially a travel documentary in game form, and that excites me.

The game reminds me somewhat as a realistic take on something like Heavens Vault; which we gave an 8.5/10 back in April.

Heres the words from the devs, ‘different tales’, themselves:

Wanderlust was born from Jacek’s love for travel and from my love for storytelling. We aimed to create something different. A bridge between literary experiences and gaming. A title that is meant to be taken in, experienced and felt.”

Sounds sick to be honest.

“Perfect when you’re traveling — or wish that you were”

The game promises a ‘diverse, grounded and relatable’ story, based on real travel tales, bespoke photography from around the world, as well as a word count of over 300,000. It launches August 28th for PC and Mac via Steam, and iOS via the app store.

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