Octopo Studio (CEO Junhyun Kim) has announced its participation in the ‘2024 PlayX4 B2B’ at KINTEX Hall 1 in Ilsan from May 23rd to 26th.

Octopo Studio was founded in 2021 by veterans with diverse development backgrounds, including COO Woohyun Kim, who participated in projects such as Brawl Stars, Squad Busters, and Clash Quest at Supercell. Currently, the company has 33 members (10 developers, 20 VFX team members, and three support staff). It is actively engaged as a VFX partner for global clients while working on two in-house development projects.

Their first development project, completed about a month-long test launch last winter, is striving for overall game improvement for an official release goal in the third quarter of this year. The subsequent project completed prototyping recently and underwent internal testing, aiming for a soft launch by the end of this year.

Bounty Pang is a shooting-action RPG. It adopts a gameplay style where players shoot down enemies rushing from the sky to the ground, progress through the story with the currency obtained from hunting, and encounter various monsters and bosses with different mechanics. Players can also wear multiple sets of armor and bows with special abilities.

With a North American art style, solid direction, and engaging gameplay, ‘Bounty Pang’ targets overseas markets, especially North America and Europe.

In-game images of ‘Bounty Pang’ | Provided by Octopo Studio

Octopo Studio stated, “We conducted a tech launch in the Philippines for a month from February this year, aiming for a global launch in the third quarter by addressing technical issues discovered during that period, improving core design, and expanding content,” and added, “We have grown our studio solely with our revenue without external investment so far. Through this Play Expo, we aim to find publishing partners who will strongly support the successful global launch of Bounty Pang.”

They further mentioned, “We have also completed the prototype for our next RPG project and will start full development from June, aiming for launch by the end of this year or early 2025,” and expressed, “From 2025, we plan to establish a faster and more efficient game development process based on accumulated capabilities. Our goal is to become a studio that creates our unique games rather than following trends.”

In-game images of ‘Bounty Pang’ | Provided by Octopo Studio

The ‘2024 PlayX4 B2B,’ hosted by Gyeonggi Content Agency and KINTEX, is themed ‘More Than Just the Joy of Gaming’ and features exhibitions and experiences of new games from Korean and international game companies. Visitors can enjoy side programs like the retro game market, esports competitions, and cosplay events.