Fofumia is a cosy puzzle game for PC on Steam that turns tidying up into a relaxing adventure. Developed and published by Actoon Studio, it follows Amanda and Luno, a one-eyed kitten, as their holiday takes an unexpected turn. Across a series of hand-drawn scenes, you return scattered objects to their proper places, tackle optional minigames and make time for a mischievous feline companion.
It is a simple premise, but one I found surprisingly therapeutic. Playing on a handheld with a controller, I enjoyed settling down on the sofa and restoring order without the pressure of designing the perfect room. Fofumia’s charming visuals and gentle pace made those sessions easy to enjoy, although its short length left me wanting more levels for the money.
Everything in Its Place
The central task is to move objects into their proper positions across a campaign of 13 levels, with 600 items to organise. The Fofunos, kittens from another dimension, complicate matters by demanding attention and getting in the way.
What I particularly enjoyed was having a clear place for everything. Decorating games can ask you to spend energy being creative, deciding what belongs where and whether it looks right. Here, you are simply restoring order. That takes away the creative pressure and lets the pleasure of tidying carry the experience. The core loop stayed satisfying throughout my playthrough.
Some objects also lead into smaller puzzles. One involved removing old toothbrushes after returning a toothbrush holder to its place by the sink. Another followed rebuilding a skeleton, asking me to piece together the bones of a hand. In the version I played, these minigames were optional and could be skipped. I tried a handful, but appreciated being able to choose how much time to spend on them. Anyone who enjoys those extra puzzles could get a longer session out of the game than I did.
The Kitten Takes Centre Stage
The charming visuals help make those little spaces pleasant to spend time in, but Luno brings much of the personality. Initially, having a kitten wandering around felt like a distraction. Before long, though, I was enjoying the little interactions. When Luno gets sad, you can stop and offer some fuss, and you can break up fights with the other Fofunos. Those moments made the kitten feel like a companion worth paying attention to.
Luno can also help when you are struggling to find an item. Picking Luno up and dropping the kitten would prompt an angry dash towards an item I could move. A little push then pointed me in the right direction. It is a lovely way to make a helpful mechanic feel like part of the character’s behaviour.



A Short Stay
I completed every level and collected every achievement in 2.6 hours, according to Steam. That included a good chunk of time spent finishing one achievement after the levels were done. I also skipped some optional minigames, so players who tackle every puzzle could spend longer here.
The What a Cutie! achievement asks you to pet Luno twenty times. Petting the kitten was charming during the adventure, but finishing that target afterwards started to feel like a chore. By then, I wanted a few more levels to tidy rather than another reason to stay in scenes I had already completed. The core experience was short and sweet, but the amount of content still makes the asking price harder to justify.
Playing with a controller suited the relaxed handheld experience. The controls generally felt good, although moving the camera and pointer could feel sluggish at times. It was a small irritation rather than something that spoiled the game. I suspect mouse and keyboard would feel more responsive, but I did not test that setup.
Final Thoughts
Fofumia does its simple tidying loop well. I enjoyed restoring order without having to invent a design of my own, and the charming visuals and interactions with Luno made it an easy game to settle down with. Optional minigames also let you decide how much extra puzzling you want along the way.
The sluggish camera and pointer movement on controller is a small drawback, and chasing the last achievement felt like a chore once the adventure was over. More than anything, though, I wanted a few more levels for the money. Fofumia’s tidying never wore thin, and I would happily have spent longer doing it. For anyone after a brief, gentle organising game, there is plenty to enjoy here, but its limited length makes it a more cautious recommendation at full price.