Indie studio Deconstructeam (The Cosmic Wheel Sisterhood, The Red Strings Club), in collaboration with Selkie Harbour, announced that Many Nights a Whisper, their first self-published game, will be released on Steam on April 29. Many Nights a Whisper is a meditative third-person archery game in which you’ll have to train to land an impossibly distant shot that will shape the fate of a generation. Many Nights a Whisper combines the signature pixel-art of Deconstructeam, with Selkie Harbour’s vibrant low-poly 3D art style. Here’s a gameplay trailer to reveal the release date:

Many Nights a Whisper is a short and meditative interactive tale about dreams, pressure, and expectations. This bite-sized experimental piece is around 60 minutes of gameplay time and is designed to be experienced in a single sitting: Delve into the routine of the Dreamer, the person chosen to perform this demanding ceremony. During the day, train with your slingshot and engage with your mentor in warm and intimate discussions. At night, listen to the townsfolk at the Confession Wall, weigh their whispers, and decide whether to grant their wishesAnd, remember, they will only come true if you nail that one shot in the Sacred Chalice.