Movie tie-in games. You know what you are getting, usually: a rushed, undercooked thing that exists to sit on a shelf next to the Blu-ray and catch people who do not know better. So when A Quiet Place: The Road Ahead turned out to be genuinely good for long stretches, I was not prepared for that at all.

The setup is faithful to the films in all the right ways. You play as Alex Taylor, a woman with asthma navigating the alien-invaded apocalypse, which is a clever addition because her condition means any moment of physical stress could betray her. The creatures are blind and hunt entirely by sound. Make a noise, you die; That is the whole game. Walk slowly, hold your breath, do not knock anything over, do not cough, do not sneeze, do not exist too loudly. Stormind Games clearly understood that the tension in A Quiet Place was never about the monsters themselves, but about the unbearable pressure of enforced silence. They have translated that into a game mechanic with a lot more skill than most tie-in developers would bother with.

A Quiet Place: The Road Ahead gameplay screenshot showing the sound meter in a red-lit trainyard

The standout feature is the microphone option. The game can listen through your headset and, if you make a noise in real life, Alex makes a noise in the game. Eating a crisp at the wrong moment will get you killed. I turned this off after about twenty minutes because I was too scared to breathe in my own living room, and that is honestly the highest compliment I can give it. The sheer anxiety of sitting in total silence whilst a creature snuffles around three feet from you in the dark is genuinely horrible, and I mean that in the best possible way. There is a specific kind of dread that only good horror games produce, where you are holding the controller so tightly your hands hurt and you are genuinely considering putting it down and going to make a cup of tea instead. The Road Ahead produces that feeling regularly, and it earns it.

The world design is excellent throughout. Every evacuated space feels like people actually lived there before everything went wrong. Handwritten notes on kitchen tables. Abandoned children’s toys. Half-finished meals left exactly where someone dropped them when the world ended. The quiet details of lives cut short, all of it placed deliberately and with real care. Stormind are an Italian studio and this is only their second game, which makes the environmental storytelling here even more impressive. They get what the films were doing with those small human details, and they have carried it over faithfully.

A Quiet Place: The Road Ahead gameplay screenshot showing a dark interior stealth sequence

The creature encounters are tense and well designed, and the autosave is generous enough that the frequent deaths never become properly frustrating. And you will die frequently. The creatures are fast and the margin for error is genuinely tiny. The game does not punish you unfairly for it, though, which is the right call. Nothing kills a stealth-horror game faster than sending you back five minutes every time a monster clips through a wall at the wrong moment.

So why is it a 7 and not higher? A couple of reasons. The story, and the character of Alex herself, never quite reach the emotional weight the game is clearly aiming for. The films worked because of the specific family at the centre of them, the dynamics and the desperate love between people who could not even speak to each other. Alex is perfectly likeable, but the writing does not give her enough to make you genuinely desperate to see her survive rather than just mechanically trying not to die. There is a difference between narrative investment and gameplay investment, and The Road Ahead gets the second one right without fully nailing the first. The flashback sequences that flesh out her backstory slow things down at exactly the moments when the game needs to keep its foot on your throat.

The pacing also sags in the middle. There are only so many times you can crouch-walk through a dark space before the tension starts to feel manufactured rather than earned. Alien: Isolation, which is the obvious comparison here, kept things fresh by constantly evolving its environment and changing the rules around you. The Road Ahead is more repetitive, and you can feel it wearing thin by the back half. That is a shame, because the first couple of hours are so strong.

A Quiet Place: The Road Ahead gameplay screenshot showing a tense outdoor stealth scene

There are also some bugs that got in the way more than they should have. Nothing catastrophic, but enough moments of weirdness that you are reminded you are playing a game from a smaller studio working with a licensed IP and a presumably limited budget.

Still, a horror tie-in game that actually understands what made the source material scary and has the craft to do something meaningful with it is rarer than it should be in 2024.

7/10