Welcome to Elderfield turns the comforting rhythm of a farming sim into something quietly threatening. Gathering can leave you injured or cursed, and a simple mine trip can end in a fight you are hopelessly unprepared for. It is a cosy game that exploits your vulnerabilities.

Developed by Chris Cote and published by Kwalee, this horror RPG blends farming, gathering and turn-based combat in a deeply odd little town.

Its inhabitants, creatures and everyday activities all share that strangeness. Elderfield feels like peering into the sketchbook of an emo kid building their dream game, and the weirdness feels entirely intentional.

A strange little world in your hands

The 2D artwork uses a top-down perspective with a sense of depth, giving it an almost isometric feel. Its retro look and eldritch influences make the world unsettling before anything even happens. “Cute meets eerie” captures it nicely.

I have played exclusively on my Legion Go 2, and Elderfield feels perfectly suited to handheld play. The artwork works well in that smaller, more personal setting, as though this strange little world belongs in your hands.

It has also run smoothly on the Legion Go 2, with no technical problems during my playtime. Its modest 2D presentation is hardly pushing technical boundaries, but it has been a comfortable handheld experience.

The UI is a little uninspired, though everything is functional. Its chunky presentation fits the vintage VHS horror tone, right down to pausing feeling like stopping a tape. There is a clunky quality to the style, but nothing about the controls has stood out as a problem.

The soundtrack supports the atmosphere without demanding attention. It mostly fades into the background during everyday activities, then takes on a fitting shock-horror feel when combat begins. It does its job.

Even gathering can hurt

Farming is a big part of Elderfield, though its mechanics are familiar rather than groundbreaking. If you have played Stardew Valley, tilling the soil, planting seeds and watering crops will feel recognisable. I enjoy that routine, and Elderfield gives it a horror twist through what you grow and craft.

You start with familiar crops such as wheat, radishes and celery, then expand into stranger produce like worm sprouts alongside them. Crafting follows the same horror theme: bloody skin becomes material to process into leather or rawhide. These grotesque ingredients fit the world while keeping the underlying tasks familiar. The added danger gives that routine another edge.

On Normal, chopping wood or mining stone can send debris flying into you. That damage matters when you enter a battle with less health than you expected. Mining, digging and other everyday activities can also bring curses, debuffs or attacks. Keeping busy with the cosy side of the game does not guarantee a quiet life.

That vulnerability is where the horror works for me. I can settle into collecting what I need, but there is always the possibility of trouble when I am least equipped to handle it.

Curiosity killed me

As someone who has played plenty of turn-based RPGs, I have enjoyed Elderfield’s combat. My first proper encounter outside the tutorial still absolutely destroyed me.

The game sent me into the mine to collect copper ore, a task that sounded comfortably familiar. While exploring, I found what I can only describe as a meat sack. Naturally, I walked up to it and interacted with it.

That was a mistake. Suddenly I was in a battle, my attempt to run away failed, and within two turns I was dead. Thankfully, the game rewarded my first death with an achievement. A small consolation.

That death felt fair in a world where even routine activities could hurt me. Elderfield is willing to catch you out, and it gave me a memorable reason to think twice about what I touched next.

Early fights could feel overwhelming with so few abilities available. As my arsenal grew and I gained multiple actions per turn, I could handle several enemies more effectively. Combat became more manageable because I had more ways to respond.

Abilities are split between Rituals, which cover traditional magic, and skills such as Guard and Precision Strike. The latter improves my chances of landing a hit. Guarding while buffing myself in the same turn also lets me prepare when things look dicey. These options make the combat click: I feel more in control.

How cosy do you want it?

I played on Normal difficulty, but the game offers five difficulty options, including Custom and Cosy. These can be changed at any moment, when returning to your bed.

The Cosy description offers 200% bonus experience and enemy stats at 50% of their normal values, aimed at players who do not enjoy challenging combat. On paper, that feels like a welcome middle ground for anyone drawn to the world and its daily routine.

I have only inspected those settings, so I cannot judge how Cosy plays. The choice is welcome, though, particularly if the cosy label has you expecting a gentler experience than my first mine trip delivered.

Final thoughts

When I first picked up Welcome to Elderfield, I was not quite sure what to expect. I certainly was not expecting this much RPG depth. Its expanding combat options add substance to the familiar pleasures of gathering and crafting.

The farming follows familiar foundations, but I enjoy the way Elderfield makes that routine feel unsafe. Gathering can leave me vulnerable, while a growing range of combat options gives me more control over what happens next. That balance of comfort, danger and progression is what makes the genre mix work for me.

If you enjoy farming games and want more substantial combat with an unsettling atmosphere, Elderfield is worth a look. Its functional but uninspired UI is a weak spot, yet the world and RPG systems keep drawing me back. I have thoroughly enjoyed my time with it, and it has earned a place on my list of games to complete 100%.

8 / 10