World of Warcraft: Forever has changed how dungeon kill experience works, and bringing an overlevelled friend now comes with a fairly substantial catch. Under Blizzard’s 13 November hotfix, an enemy awards no kill XP to the party if that enemy is trivial for even one member.

The important part is that this applies to everyone in the group, rather than just the player who has outgrown the encounter. If a higher-level character makes an enemy trivial, the lower-level players do not collect experience from that kill either, so a quick carry can become a very efficient way of earning nothing.

That makes party composition worth checking before heading into an instance for levelling. The rule is tied to the enemy’s level relative to members of the group, so the useful question is whether the enemies you plan to fight still qualify, rather than simply whether you can persuade somebody powerful to come along.

Thunder Bluff’s clifftop buildings and a zeppelin above Mulgore in World of Warcraft: Forever
World of Warcraft: Forever. Image: Blizzard Entertainment.

The change follows a separate dungeon adjustment dated 9 November, when Blizzard increased experience from enemy kills by 50%. Those are different changes: the earlier note raised the reward, while the newer one restricts when a party can receive it.

Other dungeon fixes in the 13 November batch include a longer respawn timer for non-boss enemies in The Drowned City, rising from one hour to two. Sneed should also eject properly when his shredder is stunned at zero health, and defeating Balnazzar should now count correctly towards the Master Spelunker Legacy Challenge.

The XP change was spotted through PC Gamer and checked against Blizzard’s official hotfix notes. It is specifically a rule for experience from dungeon enemy kills, so it is worth reading that distinction carefully before cancelling the entire evening’s plans.