Welcome to the Daily News!
In the press today…

Spring Comes Early with STORY OF SEASONS: Trio of Towns for Nintendo 3DS

XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the latest standalone iteration in its beloved farming and life simulation series, STORY OF SEASONS: Trio of Towns, is now available in North America exclusively on the Nintendo 3DS family of systems, both physically at retailers and digitally via the Nintendo eShop, for a suggested retail price of $39.99. The release of Trio of Towns coincides with the 20-year anniversary of the Bokujo Monogatari series, now known as STORY OF SEASONS in the West, which has featured dozens of entries and sold millions of units worldwide. A new trailer released in celebration of today’s launchdetails some of the fresh features that players can look forward to.

STORY OF SEASONS: Trio of Towns reinvigorates the fan-favorite features on offer in the farming and life simulation series with fresh new content, significantly building upon its first entry since rebranding in the West as STORY OF SEASONS. In the long-running franchise’s biggest adventure yet, players settle on a homestead in the middle of three distinct and uniquely themed locales, where they can explore a diverse landscape as they search for new ways to grow their farms and friendships.

Extensive customization and gameplay options are also on offer in Trio of Towns, with each village offering its own variety of regional crops and livestock, lads and ladies to romance, pets to play with, festivals, furniture, decorations and more. More ways to play sprout up as players connect to one another locally or via the internet to chat, trade, and enhance items on a mysterious multiplayer island. Players can even boost their progress with four Super Mario Bros. themed costumes based on iconic characters Mario, Luigi, Princess Peach and Toad, each with its own player-amplifying effect.

Developed in Japan by Marvelous Inc. and published in North America by XSEED Games, STORY OF SEASONS: Trio of Towns is now available exclusively for the Nintendo 3DS in physical format at participating retailers and digitally in the Nintendo eShop. This game has been rated “E10+ for Everyone ages 10 and up” by the ESRB with the descriptors Comic Mischief, Suggestive Themes and Use of Alcohol. More information can be found on the product website at www.storyofseasons.com/tot/

New Expansion for Cities: Skylines Majors in Commuter Science

Paradox Interactive, a publisher of games that play fare, today announced a new expansion coming soon for Cities: Skylines, the award-winning city-builder from Colossal Order. The expansion, titled “Mass Transit,” will bring new forms of transportation to the game, allowing mayor-players to offer in-game citizens new ways to get across town by land, sea, and air. With new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, Mass Transit will provide veteran players of Cities: Skylines with more choices and options to personalize their cities than ever before.

This link will provide a massive transition from the announcement to a new trailer.

Mass Transit will feature:

  • Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails!
  • Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train-metro station.
  • Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems.  New road types, bridges and canals adds  variety to your city, and new ways to solve its challenges.  Become an expert in traffic flow, and then use that knowledge to improve your city!
  • New Hats for Chirper: NEW. HATS. FOR CHIRPER.  (and also new unique buildings, policies and achievements. But HATS!)

Per usual, the new expansion will arrive together with a free update to the base game upon release. This free update adds mod-inspired features to traffic management, such as an extended public transport budget, emergency vehicle overtaking and more road features. The patch will also include the much-requested ability to name roads.

Dreamcast game for Next Gen Consoles is now Launched – Ghost Blade HD: The Intense Bullet-Hell SHMUP is now released on PlayStation 4, Xbox Live and Wii U eShop

Hucast Games is proud to announce that the Dreamcast port Ghost Blade HD is now available as digital download for PlayStation Network, Xbox Live and Wii U eShop.

Ghost Blade HD is an intense bullet-hell shoot ’em up game, with satisfying and addictive score-based gameplay. Designed with a modern graphic style and special effects, Ghost Blade HD also features an awesome 2-player and TATE mode! Ghost Blade HD is easy to learn, hard to master.

Key Features
3 Player battle ships
5 Stages with HUGE Boss Enemies with 3 difficulty levels
37 Trophies and Achievements
2-player local co-op mode and online Leaderboards
Arcade-style gameplay and addictive scoring system
Beautiful and detailed HD Graphics

Launch Trailer
Ghost Blade HD on YouTube: https://youtu.be/uZy5_TLT-nk

For only 8.99€/9.99USD now available in Europe and North America

We. the Revolution – new game by Polyslash

Paris will burn.

How far will you dare to go to seize power? Will your family be your ally, or an obstacle? Will you stand for justice, or throw it off like chains that bind you? Polyslash is proud to announce its second project –  “We. the Revolution”, in which you will face difficult decisions and political intrigue.

You will spill innocent blood.

Paris, the times of the French Revolution. The Player controls a Judge – an alcoholic and a gambler – of The Revolutionary Tribunal. His objective is to preside over court proceedings, judging people brought in front of him – revolutionaries and their enemies, criminals and ordinary citizens. Along the course of the story, the protagonist will be expanding his influence over XVIIIth-century Paris, but at the same time will be forced to fight for the lives of his family and his own.

You will feel emotion.
“One of the most important elements of “We. the Revolution” is the plot, which will put the player in morally ambiguous situations, in which they will feel the weight of their decisions and their consequences. Having power over human lives and deaths corrupts the mind. We want the player to face not only the situations we have generated, but also their own selves. To face the temptation which whispers that everything will be much easier if we follow our own interests, and not the general necessity of justice,” says Dawid Ciślak, the director of the game.

The player will have at their disposal stages such as the Courtroom, or the map of Paris, where they will be making key decisions to affect the story. “Thanks to such tools as the intrigue-building system, the player will feel they have tangible influence over their surroundings – the city, their family, the citizens, and, most significantly, their political enemies. We want the player to feel the emotional impact of reaching for power in Paris blazing with Revolutionary fire” – Patryk Polewiak, game designer, comments.

You will notice the unique visuals.
We. the Revolution features a unique art style, based on handpainted illustrations. It is a modern, eclectic style, blending the simplicity of polygons with classical art inspirations. “During pre-production, we traveled a long road before finding a style that would meet our expectations. Let’s just say that the prototype was done in pixel art, then we were testing what classical paintings had to offer us, and at last we got inspired by Pablo Picasso’s brand of cubism,” Ciślak adds.

  • Recreation of the atmosphere of XVIII-th century France during one of the most bloody periods of its history,
  • Controlling a Judge – a character in a profession not often explored in games,
  • Making moral decisions that will decide the fate of Paris’ citizens,
  • Tangible influence over the legislature of the French Revolution,
  • Uncommon mix of genres,
  • Unique visual style.

“We. the Revolution” will have its premiere near the end of 2017 on the Steam platform.

Dying: Reborn Available Now On Playstation VR And Playstation 4!

Oasis Games Ltd, a leading independent Chinese publisher, today released its latest game, DYING: Reborn. The room escape horror game is now available for PlayStation VR and PlayStation 4 computer entertainment system. Building on momentum from the company’s impactful 2016 year that saw it release a robust videogame lineup, Oasis Games now offers players a dark and spooky adventure in its first new 2017 title for PlayStation platforms. The launch date for the PlayStation Vita handheld entertainment system will be announced at a later time.

“It’s been a rewarding journey working with the developer, NEKCOM, to introduce the frightening world of DYING: Reborn to players across all PlayStation platforms,” said Alen Wu, Global Business Director for Oasis Games. “Our commitment to keeping our games exciting throughout a diverse lineup will be elevated with today’s launch.”

DYING: Reborn is a dark, horror-themed puzzle game that creates a unique first-person room escape experience. Players will play as Mathew, a distraught young man on a mission to find his missing sister. After receiving a mysterious note from his sister, Mathew finds himself trapped in a strange and eerie hostel with no recollection of how he landed there. To escape the hostel and solve the mystery, Mathew must solve a variety of creative puzzles while exploring each spooky room in the building for clues. Scattered throughout the environment are items he will collect and use as he works out what has happened to his sister.

“We created DYING: Reborn to emphasize the popularity of real-life room escapes and bring it to PlayStation players in the comfort of their own home,” said Troy Dunniway, COO at NEKCOM. “We strive to challenge players to think outside of the box and DYING: Reborn will reward players who can think creatively.”

The PlayStation 4 and PlayStation Vita games consists of six chapters of riveting gameplay, while PlayStation VR has three immersive chapters for a shorter but even more intense experience. Developed by NEKCOM Entertainment and published by Oasis Games for PlayStation VR, PS4 and “PS Vita” system, DYING: Reborn is now available for PS VR and PS4 on the PlayStation Store. The titles are available individually on PS VR for $9.99 and PS4 for $19.99. This game has been rated “M for Mature” by the ESRB.

That’s all for news today!

%d bloggers like this: