The nuclear apocalypse is an ever-looming threat on the world, even in the modern day – These fears were much more terrifying back in the days of the Cold War, however; so much so that many families in the US built and commissioned fallout shelters and bunkers out of sheer paranoia…
Similar to the titular Fallout franchise, 60 Seconds! Reatomized pits players in the shoes of a middle-class American family on the edge of a nuclear threat; the premise is simple. A nuclear bomb is going to hit in 60 seconds. Grab supplies, your family and your tools (Or don’t) within that 60 second time limit, and make it to your fallout shelter. From there, it’s up to you to feed your selected family members, hydrate them, tend for their wounds, and send them out to navigate the wastes in search of other survivors and resources.
Surprisingly, the actual 60 seconds of gameplay is barely the focus of your time in 60 Seconds! Reatomized, with the majority of your time spent in your little bunker, stressing over wether or not you can give Ted your last can of soup, who to leave to die, humming and hah-ing over if you should open the door for a stranger, or to just sit in your hole, waiting eternally for assistance…
Single game sessions can last you anywhere from 10 minutes to a full hour, with my first proper attempt at survival taking the latter – I survived 56 days straight (Albeit by the skin of my teeth), and immediately dove straight back in for a second round using my lessons learned from this rocky start; this, at it’s core, is what makes up the mass majority of your experience with 60 Seconds! Reatomized – You explore your home in a frantic 60 second rush, and just survive.
One thing I’ll note however is that within 60 Seconds! Reatomized there are a lot of random occurances, from a cat randomly entering your bunker to being visited by mutants, to donating your tools to a startup village, to bandit attacks, radiation spikes, psychosis-based decay, et cetera.
The visuals as well play extremely well into the sort of game and theme that 60 Seconds! Reatomized presents – Characters are drawn with this soft but bumpy kind of ‘Hanna-Barbera x Tim Burton’ fusion; characters start off squeaky clean, but slowly grow more messy, tattered, tired, sick and insane with every passing day, fighting against the urge to give up and accept your fate.
However… Asides from this, there’s honestly not too much else to talk about regarding 60 Seconds! Reatomized; the game offers up a decent challenge with 3 varied difficulties and a number of additional modes like pure survival, but asides from this, I’ve covered essentially everything this game has to offer.
Available on Steam, Android, iOS and Nintendo Switch, 60 Seconds! Reatomized – developed and published by Robot Gentlemen – is a fun indie survival title that, whilst simple in nature, lends itself to replayability through the base instinct that drives all of us – Survival. The characters are drawn fantastically and the art direction is on-point, and the feeling of claustrophobia in this post-Nuclear bomb US bunker gets conveyed perfectly.
I give 60 Seconds! Reatomized a: